1. Just rewatched the the last 2 minutes of the game with my wife, she went out with some friends and missed the game. But I noticed that when JL spiked the ball to stop the clock 3 seconds ran off... yet when we kicked off to them after the score only one second ran off... I know it doesn't matter now, but had we ran into the same issue of clock management problems then it would be a reason to look into it.
  2. I noticed the one second on the kick and it was legit. Guy fell on it, downing it. Didn't notice on the spike though.
  3. The clock on the ESPN broadcast was a little bit screwy. I timed it by hand between the first and second whistles, and it's closer to 3 seconds. Which I don't have a problem with, better to take an extra second to make sure everyone's lined up properly than take a false start or procedure penalty that could kill the drive.
  4. I thought it was only 2 seconds. We snapped it about a second after they signaled the clock to run, and then an extra seconds to clock it.

    Sounds about right.
  5. It was about 2.4 seconds, but it's not a track meet where they measure hundredths of a second, so 3 seconds does make sense. Hell, the LSU clock operator ticked off about 3 extra seconds after the Byrd catch in the Auburn game in '07.
  6. That's cause he turned to high five his buddy first. :hihi:
  7. I know I did, it happened right in front of the student section. :wave:
  8. Anyone who's ever run a clock knows just how easy it is to get involved with the game and forget to stop it. I have for HS basketball- the fans usually bring you back immediately.
  9. You haven't had fun until you've operated a basketball clock on a stopwatch in front of screaming fans, which I had to do back in HS when our clock malfunctioned. The officials had me announce time on the half-minute, so I had to do both while signaling the scoreboard operator when to ring the buzzer for timeouts, all while listening to my idiot buddies telling me how bad I was screwing it up.