I don't think so... I have both versions of 2004 and the main differences that I noticed are that the play is alot smoother/faster and the graphics are sharper on the XBox, but it could be my imagination. :grin: :grin: :grin:
If not then I'll probably get the PS2 version. Yeah I had the Xbox version last year then traded it in for the PS2 copy to play online and the graphics were better because of the hard drive built in the system.
Starting with NCAA 2005, ALL of EA Sports major titles will be on X-box live. Including Madden, Tiger Woods, Nascar, etc....
No he won't, but in my opinion, and opion of hundreds of thousands of other subscribers, the benefits of the XBox Live service far outweight the ability to play PS2 owners. Especially when the XBox is a more powerful system. I just wish Sega would bring the college game back, man.
The XBOX is the better machine. Now that you can play online it is even better. EA Goes Xbox Live IGN brings you the first details on EA's first Xbox Live games. April 23, 2004 - After years of discussions, Electronic Arts and Microsoft are putting the final touches on a partnership enabling four of EA's sports titles, and possibly three non-sports games, to go online with Xbox Live this fall, IGN learned today. The Redwood City, Ca.-based publisher will announce its strategy at the annual Electronic Entertainment Exposition this May, but it may reveal plans earlier to investors this April 29, during its upcoming fiscal announcement. "They're psyched," a former EA employee, who asked not to be identified, told IGN. "EA is going to bring its games to Live this year. It's finally happening." Madden NFL 2005, NCAA College Football, NASCAR Thunder 2005, and NBA Live comprise the sports package for Xbox Live this fall. The non-sports games are less concrete, but as IGN has learned from several sources close to the company, Battlefield: Modern Combat, EA's new GoldenEye game, and perhaps Burnout 3 are first in line for Xbox online compatibility. Other investigations point to EA's long-awaited move on two of these titles. Two Wall Street analysts (UBS Warburg Equity Research and Banc of America Securities) reported in their weekly newsletters that EA will bring its games to Xbox Live, one specifically naming Battlefield as an Xbox Live candidate. "We do expect that to change this year, with Battlefield 1942 for Xbox expected to have Xbox Live capability," said a UBS report. "The popularity of Xbox Live, which is likely to be supported by Electronic Arts for the first time in 2004, also contributes to our confidence in strong Xbox hardware sales this year," reported Banc of America Securities. Criterion told IGN in 2003 that Burnout 2 would have been Xbox Live compatible, but Microsoft was late delivering critical information, so Burnout 2: Point of Impact only had minimal support. The representative added that the next game in the series (Burnout 3) would fully support Xbox Live; this was prior to EA's announcement to publish Burnout 3. Digital Illusions CE (DICE) said in 2002 it planned to make a second Battlefield game for both PC and Xbox. It quickly re-worded its statements to include only PC. The games have never been the problem, as EA has publicly stated its issues with Microsoft's successful online strategy: content control and cash. Xbox owners must pay $69.99 for a starter kit (and $49.99 to renew) to play online Xbox games on centralized servers run by Microsoft. EA wants both control over its content and money for gamers to play its titles. Unlike Sony Computer Entertainment America's laissez-faire setup, which is determined by independent publishers themselves, Microsoft gathers and controls everything. While full fiscal details were not revealed, IGN believes that EA was able to strike a deal with Microsoft to lower the manufacturer's licensing fees for those particular games. Another possibility is that it's working on a new monetary package to pay for online play. As for content, IGN believes Microsoft will share its data with EA. Recently, Microsoft's move to create Live Server Protocol (LSP), which enables publishers to set up their own specialized tournaments and leagues on sub-servers, has made the move easier for EA to swallow. Sega revealed its plans to bring its sports games online (check the story on IGN Sports, detailing the LSP's flexibility, and EA is likely to follow suit. A Sega representative told IGN, "We expect EA to go to Xbox Live this year, and we would be shocked if they didn't." EA and Microsoft firmly deny their change in plans. "EA and Microsoft do not have an agreement for including online capability in EA titles for Xbox," said an EA representative. "We have a solid partnership with Microsoft and many titles in development for the Xbox. Discussions are ongoing." She added: "Competition from other developers is one of the dynamics that made EA SPORTS produce so many great games. We expect these teams will be reassigned to make more great games for the Xbox." Microsoft was less imaginative in its response. "We haven't made any announcements and we don't comment on rumors or speculation." IGN will have more details on EA's Xbox Live plans soon. Check back on April 29 and during E3. -- Douglass C. Perry
PC? Will they make NCAA 2005 for PC? I am sick of having to create the entire SEC conference on Madden. It takes way too long to make every team and their uniform and their roster.
what I meant was how does ign know that there is a 75 man roster? I can't confirm that from EA SPORTS' website. I hope that is true... Here's the link. http://www.easports.com/e3/2004/ncaa.jsp